package Box2D.Collision
{
	import Box2D.Common.b2Wrapper;
	
	public class b2ContactFeature extends b2Wrapper
	{
		public static const e_vertex:int = 0;
		public static const e_face:int = 1;
		public function b2ContactFeature(wrapper:Object)
		{
			super(wrapper);
		}
		public function get indexA():int{return getInt8(0)}
		public function get indexB():int{return getInt8(1)}
		public function get typeA():int{return getInt8(2)}
		public function get typeB():int{return getInt8(3)}
	}
}